Starfield
Starfield" stands as an action role-playing game meticulously crafted by Bethesda Game Studios and brought to life by Bethesda Softworks. This monumental project was unveiled to the eager gaming community during Bethesda's grand E3 presentation back in 2018, marking a significant milestone for the acclaimed studio. Notably, "Starfield" represents Bethesda's first foray into a wholly new intellectual property in nearly three decades, solidifying its status as a highly-anticipated and groundbreaking release in the gaming world. Gamers across the Windows and Xbox Series X/S platforms are poised to embark on this interstellar journey come September 6, 2023.
Upon its initial release, "Starfield" garnered noteworthy acclaim from critics, with widespread admiration for its open-ended gameplay, dynamic combat mechanics, breathtaking visual design, enchanting musical score, and remarkable technical performance. These accolades stood as a testament to the studio's dedication and marked "Starfield" as an improvement over its predecessors. However, opinions varied when it came to the game's narrative and exploration elements, showcasing the multifaceted nature of this epic space odyssey.
Starfield Console Commands and Cheats
Unlock the full potential of your space adventure with Starfield console commands. From invincibility to acquiring any item you desire, these cheats enhance your gameplay experience.
These commands provide the freedom to indulge in your space fantasy without the constraints of health points or skill limitations. Below, you'll find a comprehensive list of known console commands in Starfield, complete with useful item IDs. Please note that these commands are exclusive to PC, unless you're using the 'play anywhere' feature to activate cheats on PC while playing.
Set in the vast and awe-inspiring expanse of space, Starfield invites players to embark on an epic journey through the cosmos. With a scheduled release date of September 6, 2023, it has become one of the most eagerly awaited titles in recent memory.
Initial reviews from critics have been generally positive, with Starfield earning acclaim for its open-ended gameplay, engaging combat mechanics, breathtaking visuals, immersive musical score, and impressive technical performance.
Many have lauded these aspects as substantial improvements compared to Bethesda's previous titles. However, the game's narrative and exploration elements have received more mixed feedback, making Starfield a multifaceted addition to the gaming landscape.
Starfield Console Cheats
Console Command Cheat | What it does |
|---|---|
| tgm | Toggle God Mode - Enables invincibility and unlimited ammo. |
| player.setav carryweight | Changes carryweight capacity - Replace (carryweight number) with the amount of carrywight you want. |
| tim | Toggle Immortal Mode - You take damage, but you never reach 0 health. |
| psb | Player Spellbook - Unlocks all available powers. |
| ToggleImmortalMode | Toggles Immortal mode - Health, O2, and Magic can decrease but never go to 0. |
| player.removeperk (Perk ID) | Remove Skills, Traits, or Backgrounds - The specified '(Perk ID)' Skill, Trait, or Background is removed. |
| player.addperk (Perk ID) | Add Skills, Traits, or Backgrounds - The specified '(Perk ID)' Skill, Trait, or Background is added. You need at least one Skill point for this command to work. |
| psb | Player Spell Book - All spells are unlocked. |
| tdetect | Toggle Detect - NPCs no longer detect you. |
| tcai | Toggle Combat AI - Combat AI no longer targets you. Re-enter the code to disable and enable again. |
| tcl | Toggle No Clip - Character collision is disabled, allowing you to fly through walls, floors, and other objects. Re-enter the code to disable and enable again. |
| tm | Toggle Menus - Toggle UI menus on and off. |
| tfc | Toggle Freefly Camera - The Camera is detached from the player, so you're free to fly about the map. |
| additem (Item ID) (Value) | Adds Items - Specified items in place of '(Item ID)' will be added to your inventory. |
| (Ref ID).amod (OMOD ID) | Attach Weapon Mods - Specified weapon mods in place of '(OMOD ID)' will be applied to your '(Ref ID)' reference weapon. |
| (Ref ID).rmod (OMOD ID) | Remove Attached Weapon Mod - Specified weapon mods in place of '(OMOD ID)' will be removed from your '(Ref ID)' reference weapon. |
| killall | Kill All NPCs - All NPCs in the area are killed. |
| kah | Kill All Hostiles - All hostile NPCs in the area are killed. |
| resurrect | Resurrect NPC - Selected NPC is resurrected. Select the NPC while in the console command menu so their Reference ID appears, then enter the command code. |
| unlock | Unlock Doors and Containers - Unlock your current target door or container. Select the door while in the console menu, and then input the command. |
| sexchange | Changes your character's gender. |
| showmenu sleepwaitmenu | Shows the sleep/wait menu without having to use a bed or chair. |
| player.setlevel (Value) | Increase Character Level - Increases your character to the '(Value)' specified level. |
| player.additem (Item ID) (Value) | Add the specified '(Item ID)' item to your inventory. |
| player.placeatme (Item ID) (Value) | Spawns Item - The specified '(Item ID)' item is spawned directly in front of your character. |
| player.paycrimegold 0 0 (Faction ID) | Pay Off Bounties - Pay off any outstanding Bounties for a specified Faction. |
| showlooksmenu player 1 | Open Character Creator - Opens the character creator menu. |
| saq | Start All Quests - All Main Story and Side Quests are started (high chance of crashing your game if used). |
| caqs | Complete Main Quests - All Main Story Quests are completed (high chance of crashing your game if used). |
| ShowHighMaxHeights (shmh) | Shows or hides the high res max height data. |
| EnableStoryManagerLogging | Enable story manager logging. |
| DumpPapyrusStacks (dps) | Dumps all Papyrus stack information the log. |
| DumpPapyrusTimers | Dumps all Papyrus timer registrations to the log. |
| DumpPapyrusLOSEvents | Dumps all Papyrus LOS event registrations to the log. |
| DumpPapyrusDistanceEvents | Dumps all Papyrus distance event registrations to the log. |
| DumpPapyrusPersistenceInfo (dppi) | Dumps everything in Papyrus persisting the reference called on, or passed. |
| DumpPapyrusEventRegistrations | Dumps all Papyrus event registrations for the specified object (and script). |
| RunCompaction | Runs compaction. |
| SetSubgraphToDebug | Subgraph To Debug. |
| EnableRumble | Enables / Disables rumble. |
| HavokVDBCapture | Havok VDB Capture. |
| ToggleNavmeshInfo | Toggle a view mode similar to the map camera and displays navmesh infos. |
| PlaySyncAnim | Play Sync Anim. |
| SetFormKnown | Sets the known flag on a form. |
| SetDebugQuest | Sets the quest to be the only one startable from its event type. |
| SetQuestAliasLogging | Turns alias logging on/off for a quest. |
| SetRace | Sets the passed in actor's race. |
| FindForm (find) | Find a form. |
| StartPapyrusScriptProfile (StartPSP) | Starts profiling a Papyrus script. |
| StopPapyrusScriptProfile (StopPSP) | Stops profiling a Papyrus script. |
| StartPapyrusFormProfile (StartPFP) | Starts profiling Papyrus scripts on a form. |
| StopPapyrusFormProfile (StopPFP) | Stops profiling Papyrus scripts on a form. |
| StartPapyrusStackRootProfile | Starts profiling all Papyrus stacks starting at a script. |
| StopPapyrusStackRootProfile | Stops profiling all Papyrusstacks starting at a script. |
| TogglePapyrusGlobalProfiler (TPGP) | Toggles Papyrus global profiling on and off (profiles everything). |
| PrintQuestSceneInfo | Prints to the Quest Inf file the current state of scenes. |
| IsInvulnerable | Is the actor invulnerable? |
| CollisionMesh | Toggle Mesh Collision Info. |
| HavokWorldStep (hkstep) | Toggle BhkWorld Havok Step Info. |
| IsolateRendering | Enable isolated rendering for selected object. |
| ToggleWaterCurrentGeometry | Displays or hides water current geometry. |
| PerformAction | Performs the specified action on the selected actor. |
| StartTrackPlayerDoors | Starts tracking player-activiated teleport doors. |
| StopTrackPlayerDoors | Stops tracking player-activated teleport doors. |
| CheckPlayerDoors | Compares the Tracked Player path with the quest target path. |
| SetInChargen | Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]. |
| ForceReset | Force the game to run a full reset. |
| ForceCloseFiles | Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] |
| HotLoadPlugin (HLP) | Load or reload the named plugin. Useful for getting changes without restarting (high chance of crashes and corrupted save files). |
| GenerateBendableSpline (Spline) | Generate a bendable spline geometry instance. |
| Reload (Papyrus script) | Reloads the specified '(Papyrus script)' Papyrus script. |
| TestAim | Test an actor's aim. |
| TestLook | Test an actor's looking. |
| PushCamera | Push camera to editor. |
| MoveToEditorCamera | Move to the editor camera. |
| MoveToEditorSelection | Move to the editor selection. |
| PlaceFurnitureTester (PFT) | Place actor, who will use the selected furniture. Can specify actor type via optional parameter. |
| DumpConditionsFunctions | Output the current counters for condition function calls. |
| ReloadAnimationGraphs | Reloads all materials. |
| ToggleWeaponOverlay | Toggle the weapon overlay. |
| ForceDetect | Forces the selected actor to detect the specified actor. |
| ChangeAnimArchetype (caa) | Change the selected actor's anim archetype. |
| ChangeAnimFlavor | Change the selected actor's animal flavor. |
| SetAngryWithPlayer | Set the angry with player flag. |
| ForceRepath | Force the actor to repath. |
| ForcePathFailure | Force the actor's path to fail. |
| DumpFormList | Dump the contens of given formlist to the console output. |
| TraceAnimationEvents | Trace an actor's animation events. |
| ShowMods | Show all property mods on an object. |
| DumpInputEnableLayers | Dumps all currently used input enable layers to the console. |
| AttachMod | Attach a mod to an object. |
| RemoveMod | Remove a mod from an object. |
| SpawnTemplatedObject | Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2). |
| CallFunction | Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. |
| CallQuestFunction (cqf) | Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. |
| CallGlobalFunction (cgf) | Calls a global papyrus function. First parameter is the function, the rest are parameters. |
| ResetInputEnableLayer | Resets all control disables on a specific input enable layer. |
| ForceEnablePlayerControls (fepc) | Force-enables the player's controls, regardless of layers, see EnablePlayerControls. |
| ResetForceEnabledPlayerControls | Resets all force-enabled player controls. |
| GetActorRefOwner | Prints the owner of the currently selected reference. |
| SetActorRefOwner (saro) | Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). |
| HasActorRefOwner (haro) | Returns 1 if the currently selected reference has an owner, or 0 otherwise. |
| SetOutfit | Change the default outfit for the actor. |
| PassTime | Passes the given number of hours as if the player were sleeping. |
| LinkLocations | Links two locations under the given keyword. |
| ShowLinkedLocations | Outputs all locations linked to the given one under the given keyword. |
| SetLinkedRef | Links the current ref to the given one under the given keyword. |
| ResetContainer | Resets the currently selected container, or if you specify "1", then it'll reset all containers. |
| SetSceneForDebug | Sets the current debug scene. |
| PreloadExterior | Preloads the exterior data for the currently selected ref. |
| TestPath | Debug function to test a path. |
| ToggleControlsOverly | Toggle Controls Overlay. |
| Refresh | Rebug function to refresh a reference. |
| DynamicResolution | Change the dynamic resolution settings. |
| TestLoadingMenu | Debug function to open/close the Loading menu in the Loading thread. |
| RecalcInstanceData | Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. |
| ToggleDebugCamera | Toggle debug camera (mode name). |
| CyclePrevDebugCamera | Cycle to the previous debug camera. |
| CycleNextDebugCamera | Cycle to the next debug camera. |
| ToggleDebugCameraControls | Toggle debug camera controls. |
| SetImGuiWindowFunction (siw) | Activate an ImGui window. |
| HotReloadUI | Hot Reloads the User Interface SWFs. |
| SetPosRelativeToRef | Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
| FaceRef | Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
| SetWorkshopItem | Set the Workshop menu's Node Cursor to the currently selected reference, if any. |
| GenerateNavMesh | Generates nav-mesh on the current cell. |
| LandOnPlanetAnimated | Land players spaceship with animation. |
| startNewGame | Command to trigger a new game on the main menu without UI. |
| ForcedBleedout | Force an actor to enter bleedout. |
| ForceConditionFormTrue | Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
| ForceConditionFormFalse | Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. |
| LandOnPlanetBiome | Land on a planet's biome. (lopb (planetname) (biome index) [(centered)0/1]) |
| LandOnPlanetMarker | Land at a marker on the current planet. |
| TestAllPlanets | TestPlanets. |
| ClearLinkedRef | Clear a linked reference. |
| SetLocalTime | Sets the local time on the current planet, optionally updating the galaxy sim. |
| ReloadMaterials | Reloads all materials. |
| PlacementOnCell | Test overlay placement on a cell. (poc (cellindex.x)(cellindex.y)) |
| ToggleWorkshopFlyCam | Toggle workshop flycam. |
| CheckBiomeMarker | Finds uses in the loaded area of the given biome marker. |
| TestBiomePlanet (tbp) | Creates a full planet set to use the given biome exclusively and puts the player there. |
| PreviewPattern | Preview Pattern (patternname)(biome). |
| SetHavokDynamic | Set reference motion to dynamic with optional mass in kg. |
| SetHavokKinematic | Set reference motion to kinematic. |
| SetHavokActive | Set reference havok activity. |
| SetHavokLOD | Set reference collision lod. |
| SetHavokLinearVelocity | Set reference linear velocity. |
| SetHavokAngularVelocity | Set reference angular velocity. |
| SetHavokCollisionLayer | Set havok collision layer. |
| SetHavokRagdollFriction | Set havok ragdoll friction. |
| SetHavokParam | Set havok param. |
| ShowHavokRagdollValues | Show havok ragdoll values. |
| StartHavokPartTest | Start/reset havok particles test. |
| StopHavokPartTest | Stop havok particles test. |
| SetOrientation | Set reference orientation. |
| ToggleDebugText3D | Toggle in-game debug text. |
| ToggleBioOverlay | Toggle the BI Overlay. |
| ToggleMetricViewer | Spawn Metric Viewer. |
| PrintMessage | Print a message to the screen (print (message) (time) (clear previous messages flag)). |
| AddDebugTest | Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag). |
| DisableActorPackage | Disable or enable an actor's package (DisableActorPackage (0/1)). |
| StopBatchFile | Stop a running batchfile. |
| CenterOnSpaceCell | Move to the specified space cell, optionally specify a ship. |
| DependencyGraphDump | Dump Dependency Graph. |
| ToggleExperimentalShaders | Toggles experimental shaders on/off. |
| SetTestPlanetAndBiome | Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form]) |
Starfield Gameplay
Starfield is an action RPG set in an open-world Milky Way galaxy with over 1,000 planets, moons, and space stations to explore. Players can switch between first-person and third-person views. The game features procedurally generated landscapes with handcrafted content, terrain, and alien life based on the planet's star and atmosphere. The largest city, New Atlantis, is massive. Players can recruit NPCs who join their crew, aid in combat, and interact with other characters.
Customization options include body type, appearance, background, and traits that affect gameplay. Characters level up in five skill trees, with various weapons and attachments available. Jetpacks aid in combat and traversal. Planets can be scanned for resources, and outposts can be built for research and crafting. Players can own and customize spaceships, trading or fighting with other NPC ships, and even boarding them.
Starfield Overview
Engine | Creation Engine 2 |
Platforms | Xbox Series X and Series S, Microsoft Windows |
Developers | Bethesda Game Studios, id Software |
Genres | Shooter Video Game, Action role-playing game, Action-adventure game, Nonlinear gameplay |
Mode | Single-player video game |
Nominations | The Game Award for Most Anticipated Game |
Composer | Inon Zur |
Starfield Console Commands and Cheats - FAQs
1. When was Starfield first announced?Starfield was first announced during Bethesda's E3 presentation in 2018.
2. What is the release date for Starfield?Starfield is set to be released on September 6, 2023.
3. What type of game is Starfield?Starfield is an action role-playing game set in a vast open-world galaxy.
4. What platforms will Starfield be available on?Starfield will be available on Windows and Xbox Series X/S.
5. Are there console commands and cheats available for Starfield?Yes, Starfield has console commands and cheats that allow players to enhance their gaming experience on PC.